The player then hops through the course, skipping the marker’s square. The marker must be completed within the square without touching the line. The marker (typically a small stone) should land in the square without bouncing, sliding, or rolling out.
The first player tosses a marker, onto the court. The squares are then numbered in the sequence in which they are to be hopped. The home base may be a square, a rectangle, or a semicircle. Traditionally the court ends with a “safe” or “home” base in which the player may turn before completing the reverse trip. Depending on the available surface, the court is either scratched out in the dirt or drawn with chalk on the pavementĭesigns vary, but the court is usually composed of a series of linear squares interspersed with blocks of two lateral squares.
To play hopscotch, a court is first laid out on the ground.